The past few weeks have seen a
flurry of activities by the car companies, and their design and marketing
departments, to take social media to another level and exploit its potential
usefulness for designing and selling future vehicles.
First came GM with its LAB. GM has been in the social media auto
world for a long time, but the Lab was a new way to test the waters with some
of its more 'skunkworks' projects – such as the 'bare necessity' car and truck
concepts, which you can see more of here. What's
interesting is that it gives designers, who remain - to quote Roland Barthes
(yet again) "unknown artists" who are creating the "gothic
cathedrals of our era" a window out into the world, and respectively, one
back in to them. The videos are over-produced and slightly inauthentic feeling
(the hands of a slightly nervous PR team are all over them), yet the Lab
presents a platform, which, outside of the razzmatazz of the auto show, might
be one of the only ways for a team to test an idea, and open up a dialogue
about what they're doing, outside of the company.
The power of social in this
respect seems to be growing - with the web going all-a-chatter just a couple of
weeks back, when GM canned a proposed SUV, apparently in part, due to adverse
responses on twitter.
GM's bare necessities car, showcased with its LAB platform
Next comes Fiat, downsideupdesign
drawing our attention to their 'Mio' project, which is
openly 'collecting' user research via the web, as part of the early process for
developing a young person’s car, which will be showcased at a forthcoming Sao
Paulo auto show. The interesting bit is that Fiat is going to openly publish
all of the information it collects, licensing it under creative commons. Why
interesting? Because it represents a u-turn in an industry famed for its
secretive research and development processes. Furthermore, it means that others
can not only reference and use the research in their projects, but critique and
analyse the information, and the way Fiat use and interpret it.
While at first glance what's
interesting about all of this is that it simply provides greater volumes of
available raw data, what'll really be interesting is following the
creative process of how Fiat translates this into something physical, and - in
particular - how their reading of the data differs from that of other (outside) observers.
I'll come back to that in a minute, but it's worth mentioning the third project in this arena right now, which is Audi's (facebook log in required). As part of the development process for the LA design challenge, Audi is asking users on its facebook fan page for their input to the development of its entry to this year’s competition, which sees the car design studios of Southern California competing to design a youth-orientated car for 2030. This will only exist in 2D form, and is traditionally a place where we see designers experiment with the sublime and the ridiculous. As such, this is a low-risk, semi-serious dipping of its toes into the shark-infested waters of social media for Audi. It does signal though, that crowd-sourced ideas, and social media research could play some part in future car developments and marketing campaigns.
Audi design video from its Facebook / LA design challenge page
So what? I hear you ask about all of this. Well, let’s
get the positives out of the way first. The auto industry is repeatedly accused
of lagging behind other sectors when it comes to getting on new bandwagons. No
such worries with social media - the train has left the station, auto industry onboard (for once). Secondly, it’s one of the simplest, fastest,
most high-profile ways for an industry which has been repeatedly accused of
‘not listening’ to customers, to actually engage them and show it’s interested
in their view.
The question is, does all this
mean that the auto industry now ‘gets it’? Is this a way of acknowledging the
development processes needs to change, that it needs to listen more, open up,
and that user-based design and research has much to offer?
I’m honestly not sure. On one
hand, thinking and attitudes – in some companies – is clearly changing. On the
other, using social media platforms for data collection and user research is a
complete no brainer – and is becoming a prerequisite of proving that you’re a
contemporary company.
But the ‘is it marketing bullshit’
or ‘is it genuine new engagement’ argument actually misses the point. Because
simply having conversations, running competitions, asking for input and
conducting user research online is only the first stepping-stone, and arguably
not the most important. What’s missing today is the bridge between talking to
customers and collecting information from them, and when the designer first
picks up his or her pencil in anger. At the moment, the bridge between these
two places is called 'marketing', but it has oft proved inadequate at helping
deliver products people want, or in helping companies successfully innovate. In
my view, there’s a clear role being created, which exists between the data
collection point (be that online or in the real world), and the marketing and
design teams. An ‘auto analyst’ if you will – whose critical skills are
three-fold
- Being able to ask the consumer the right questions in the first place
- Analysing the
data, digging deeper than the raw numbers, and testing the conclusions that
these new types of research – or indeed other existing methods – lead to
Translating the findings of research and user engagement into meaningful insight, which marketing and design teams understand and can work together around.
At the moment, social media-based user research in the auto industry is in danger of just becoming 'the next big thing' - jumped on by marketing teams as something new and radical, that they’ve got to have in order to look contemporary, but which ultimately is being treating as just another marketing method. Left like this, the results of these – often worthwhile and interesting - new means of research and engagement seem destined to be the subject of the same frowning and eye-rolling from the designer, engineering and planning teams who are ultimately charged with designing the ‘fallout’, that exists in the industry today.
User research on the Ford Fiesta - the view from real life Antonellas
Drew Smith on the car industry's failure to do digital
Posted by Joseph Simpson on 1st September 2009. Hat-tip to Drew Smith at Downsideupdesign for sparking the train of thought that led me to this
Images: Joe Simpson and Drew Smith talk future auto in London - June 2009 (Mark Charmer); GM bare necessities car (GM), Audi video (Audi)
Yes!
Now for your three bullet points. The first two are encapsulated by the idea of "ethnography" (which I place in quotes coz I'm an academic and I'm wary of stepping on the toes of other disciplines. Practitioners like Steve Portigal (google him) aren't bothered by that at all. :D ) The distinction between ethnography and things that are driven by marketing is fuzzy but ultimately comes down, for me, to the time in the product lifecycle when they take place.
Ethnographic sort of stuff happens *really* early in the lifecycle, maybe (hopefully) even before a designer puts pen to paper. That sort of research takes place *in order to design* because it's research about *people*. (With my sociologist hat on I am compelled to note that people and things are inseparable and, in many instances should be considered symmetrically, at least to start.)
Market research stuff (tends to) take(s) place after something's been designed and made into an artefact. It's research about *things*. The artefact has become so hi-fidelity that everyone's invested in it, as an idea, that there's all sorts of resistance to changing it.
It's the final bullet where the magic is. Translating from ethnography, observation or research into design is really, really hard and there are no formal methods to do it. In IT sort of things people have been struggling with it for years. Not the least because research is *specific* which you are trying to translate into *generalised* insights which then go through a design process in order to arrive at something *specific*.
Posted by: Ben Kraal | September 02, 2009 at 05:03 AM